![]() The name of the Asset Bundle after it is built, which will use the name of this folder by default, can be modified as needed.Ĭreator opens up 10 configurable priorities, and the Asset Bundle will be built in descending order of priority. When we select a folder in the Assets panel, the Properties panel will show a Is Bundle option, if set, the folder-related configuration options will appear: The Asset Bundle is configured in folders. So starting with v2.4, Cocos Creator introduced the Asset Bundle, which supports subpackage loading for code, resources and scene.ĭevelopers can divide the scenes, resources, and code in the project into different Asset Bundles, which will not be loaded at game launch, but will be loaded by developers manually calling loadBundle during the game, thus effectively reducing the startup time of the game and make loading on demand as easy as possible.įor more information about the Asset Bundle, please refer to the Asset Bundle documentation. ![]() Resource management considerations - meta filesĪs the gameplay gets richer and the number of resources in the game grows, the need for developers to split the package is increasing. V2.4 Custom Project Build Process Upgrade GuideĪ short tutorial to install python on MacOS
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